Middle Game Tactics in Chess
Learn pins, forks, skewers, discovered attacks and more — with simple explanations and examples you can recreate on Lichess.
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1. The Pin Beginner
A pin happens when a piece can’t move because it would expose a more valuable piece behind it. Absolute pins target the king; relative pins target the queen or another heavy piece.

1. Bb3! pins the knight to the king. If ...Nc5? then 2. Bxe6 and White wins the pinned piece.
Key points
- Absolute pins are the strongest: the pinned piece cannot legally move.
- Line up on files/ranks/diagonals with bishops and rooks.
- Once a piece is pinned, attack it again to win material.
2. The Fork (Knight) Beginner
A fork is one move that threatens two targets at once. Knights excel at forks thanks to their L-shaped jump.

1. Nc7+! (royal fork). After ...Kd7 White plays 2. Nxa8 and wins the rook.
3. The Skewer Intermediate
A skewer is like a reverse pin: you attack the more valuable piece first, forcing it to move and exposing a piece behind it.

1. Ra8+! (check). When the king moves, White plays 2. Rxa8 and collects the piece behind.
When it appears
- Open lines for rooks/bishops/queen.
- Alignment: valuable piece in front, cheaper piece behind.
- Check skewers are the most forcing.
4. Discovered Attack Intermediate
A discovered attack occurs when moving one piece reveals an attack from another piece behind it. The most powerful form is a discovered check.

1. Nc6+! (discovered check by the rook). After ...Kd7 White plays 2. Nxd8 and wins the queen.
Practice ideas
Double check
Both the moved piece and the revealed piece give check — extremely forcing.
Windmill
Repeated discovered checks that win material each time.
5. Double Attack (Queen) Beginner
A double attack creates two threats at once, overloading the defender.

1. Qa4! attacks the rook on a8 and the knight on h4 simultaneously. Black can only save one: next comes 2. Qxa8 or 2. Qxh4.
6. Removing the Defender Intermediate
When a piece is defended only once, capture or deflect that defender and the target often falls.

1. Bxf5! removes the sole defender of the knight. After ...exf5, White plays 2. Rxd6 and wins the knight.
💡 Strategic insight
Count attackers vs defenders. If you can eliminate or deflect the key guard, the “protected” piece becomes loose.